WasmGPU - v0.6.0
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    Type Alias PointCloudDescriptor

    type PointCloudDescriptor = {
        basePointSize?: number;
        blendMode?: BlendMode;
        boundsCenter?: [number, number, number];
        boundsRadius?: number;
        colormap?: PointCloudColormap | Colormap;
        colormapStops?: Color4[];
        data?: Float32Array;
        depthTest?: boolean;
        depthWrite?: boolean;
        gamma?: number;
        invert?: boolean;
        keepCPUData?: boolean;
        maxPointSize?: number;
        minPointSize?: number;
        name?: string;
        opacity?: number;
        pointCount?: number;
        pointsBuffer?: GPUBuffer | { buffer: GPUBuffer };
        scalarMax?: number;
        scalarMin?: number;
        sizeAttenuation?: number;
        softness?: number;
        visible?: boolean;
    }
    Index

    Properties

    basePointSize?: number
    blendMode?: BlendMode
    boundsCenter?: [number, number, number]
    boundsRadius?: number
    colormapStops?: Color4[]
    data?: Float32Array
    depthTest?: boolean
    depthWrite?: boolean
    gamma?: number
    invert?: boolean
    keepCPUData?: boolean
    maxPointSize?: number
    minPointSize?: number
    name?: string
    opacity?: number
    pointCount?: number
    pointsBuffer?: GPUBuffer | { buffer: GPUBuffer }
    scalarMax?: number
    scalarMin?: number
    sizeAttenuation?: number
    softness?: number
    visible?: boolean