wasm: {
allocBytes: (bytes: number) => number;
allocF32: (len: number) => number;
allocU32: (len: number) => number;
f32view: (ptr: number, len: number) => Float32Array<ArrayBuffer>;
freeBytes: (ptr: number, bytes: number) => void;
freeF32: (ptr: number, len: number) => void;
freeU32: (ptr: number, len: number) => void;
i32view: (ptr: number, len: number) => Int32Array<ArrayBuffer>;
memory: () => Memory;
readF32Array: (ptr: number, len: number) => number[];
seed: (seed: number) => void;
u32view: (ptr: number, len: number) => Uint32Array<ArrayBuffer>;
u8view: (ptr: number, len: number) => Uint8Array<ArrayBuffer>;
writeF32: (
ptr: number,
len: number,
src: ArrayLike<number> | null | undefined,
) => void;
} = ...
Type Declaration
allocBytes: (bytes: number) => number
allocF32: (len: number) => number
allocU32: (len: number) => number
f32view: (ptr: number, len: number) => Float32Array<ArrayBuffer>
freeBytes: (ptr: number, bytes: number) => void
freeF32: (ptr: number, len: number) => void
freeU32: (ptr: number, len: number) => void
i32view: (ptr: number, len: number) => Int32Array<ArrayBuffer>
memory: () => Memory
readF32Array: (ptr: number, len: number) => number[]
seed: (seed: number) => void
u32view: (ptr: number, len: number) => Uint32Array<ArrayBuffer>
u8view: (ptr: number, len: number) => Uint8Array<ArrayBuffer>
writeF32: (ptr: number, len: number, src: ArrayLike<number> | null | undefined) => void