WasmGPU - v0.4.0
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    Variable wasmConst

    wasm: {
        allocF32: (len: number) => number;
        allocU32: (len: number) => number;
        f32view: (ptr: number, len: number) => Float32Array<ArrayBuffer>;
        freeF32: (ptr: number, len: number) => void;
        freeU32: (ptr: number, len: number) => void;
        memory: () => Memory;
        readF32Array: (ptr: number, len: number) => number[];
        seed: (seed: number) => void;
        u32view: (ptr: number, len: number) => Uint32Array<ArrayBuffer>;
        writeF32: (
            ptr: number,
            len: number,
            src: ArrayLike<number> | null | undefined,
        ) => void;
    } = ...

    Type Declaration

    • allocF32: (len: number) => number
    • allocU32: (len: number) => number
    • f32view: (ptr: number, len: number) => Float32Array<ArrayBuffer>
    • freeF32: (ptr: number, len: number) => void
    • freeU32: (ptr: number, len: number) => void
    • memory: () => Memory
    • readF32Array: (ptr: number, len: number) => number[]
    • seed: (seed: number) => void
    • u32view: (ptr: number, len: number) => Uint32Array<ArrayBuffer>
    • writeF32: (ptr: number, len: number, src: ArrayLike<number> | null | undefined) => void