WasmGPU - v0.6.0
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    Type Alias GlyphFieldDescriptor

    type GlyphFieldDescriptor = {
        attributes?: Float32Array;
        attributesBuffer?: GPUBuffer | { buffer: GPUBuffer };
        attributesPtr?: WasmPtr;
        blendMode?: BlendMode;
        boundsCenter?: [number, number, number];
        boundsRadius?: number;
        colormap?: GlyphColormap | Colormap;
        colormapStops?: Color4[];
        colorMode?: GlyphColorMode;
        cullMode?: CullMode;
        depthTest?: boolean;
        depthWrite?: boolean;
        gamma?: number;
        geometry?: Geometry;
        instanceCount?: number;
        invert?: boolean;
        keepCPUData?: boolean;
        lit?: boolean;
        name?: string;
        opacity?: number;
        positions?: Float32Array;
        positionsBuffer?: GPUBuffer | { buffer: GPUBuffer };
        positionsPtr?: WasmPtr;
        rotations?: Float32Array;
        rotationsBuffer?: GPUBuffer | { buffer: GPUBuffer };
        rotationsPtr?: WasmPtr;
        scalarMax?: number;
        scalarMin?: number;
        scales?: Float32Array;
        scalesBuffer?: GPUBuffer | { buffer: GPUBuffer };
        scalesPtr?: WasmPtr;
        shape?: GlyphShape;
        solidColor?: Color4;
        visible?: boolean;
    }
    Index

    Properties

    attributes?: Float32Array
    attributesBuffer?: GPUBuffer | { buffer: GPUBuffer }
    attributesPtr?: WasmPtr
    blendMode?: BlendMode
    boundsCenter?: [number, number, number]
    boundsRadius?: number
    colormap?: GlyphColormap | Colormap
    colormapStops?: Color4[]
    colorMode?: GlyphColorMode
    cullMode?: CullMode
    depthTest?: boolean
    depthWrite?: boolean
    gamma?: number
    geometry?: Geometry
    instanceCount?: number
    invert?: boolean
    keepCPUData?: boolean
    lit?: boolean
    name?: string
    opacity?: number
    positions?: Float32Array
    positionsBuffer?: GPUBuffer | { buffer: GPUBuffer }
    positionsPtr?: WasmPtr
    rotations?: Float32Array
    rotationsBuffer?: GPUBuffer | { buffer: GPUBuffer }
    rotationsPtr?: WasmPtr
    scalarMax?: number
    scalarMin?: number
    scales?: Float32Array
    scalesBuffer?: GPUBuffer | { buffer: GPUBuffer }
    scalesPtr?: WasmPtr
    shape?: GlyphShape
    solidColor?: Color4
    visible?: boolean