Optionalattributes
attributes?: Float32Array
OptionalattributesBuffer
attributesBuffer?: GPUBuffer | { buffer: GPUBuffer }
OptionalattributesPtr
attributesPtr?: WasmPtr
OptionalblendMode
OptionalboundsCenter
boundsCenter?: [number, number, number]
OptionalboundsRadius
boundsRadius?: number
Optionalcolormap
OptionalcolormapStops
OptionalcolorMode
OptionalcullMode
OptionaldepthTest
depthTest?: boolean
OptionaldepthWrite
depthWrite?: boolean
Optionalgamma
gamma?: number
Optionalgeometry
OptionalinstanceCount
instanceCount?: number
Optionalinvert
invert?: boolean
OptionalkeepCPUData
keepCPUData?: boolean
Optionallit
lit?: boolean
Optionalname
name?: string
Optionalopacity
opacity?: number
Optionalpositions
positions?: Float32Array
OptionalpositionsBuffer
positionsBuffer?: GPUBuffer | { buffer: GPUBuffer }
OptionalpositionsPtr
positionsPtr?: WasmPtr
Optionalrotations
rotations?: Float32Array
OptionalrotationsBuffer
rotationsBuffer?: GPUBuffer | { buffer: GPUBuffer }
OptionalrotationsPtr
rotationsPtr?: WasmPtr
OptionalscalarMax
scalarMax?: number
OptionalscalarMin
scalarMin?: number
Optionalscales
scales?: Float32Array
OptionalscalesBuffer
scalesBuffer?: GPUBuffer | { buffer: GPUBuffer }
OptionalscalesPtr
scalesPtr?: WasmPtr
Optionalshape
OptionalsolidColor
Optionalvisible
visible?: boolean