Examples

Focused demos across rendering and computing workflows.

These examples are intentionally small and task-specific, so each page can be used as a practical starting point for your own scene or pipeline.

Available under the Mozilla Public License 2.0.

integration_instructions

ESM

Module-first setup for modern browser applications.

open_in_new esm.html
cloud

IIFE

Script-tag integration path for lightweight prototypes.

open_in_new iife.html
view_in_ar

glTF

Asset import flow for glTF 2.0 scenes and materials.

open_in_new gltf.html
gamepad

Controls

Camera controls and navigation functionalities for 3D scenes.

open_in_new controls.html
track_changes

Picking

Picking, probing, and selecting objects with hit and region queries.

open_in_new picking.html
fit_screen

Scaling

Scaling and colormapping services for scientific primitives.

open_in_new scaling.html
layers

Overlay

Overlay layers and annotation toolkit enabling interactive data.

open_in_new overlay.html
memory

Mandelbulb

Rendering the Mandelbulb fractal with a compute shader.

open_in_new mandelbulb.html
auto_awesome

Galaxy

Realistic galaxy simulation using WGSL compute and Python interop.

open_in_new galaxy.html
water_drop

Fluid

Fluid dynamics model with both a pointcloud and a glyphfield.

open_in_new fluid.html
line_axis

Graphing

3D graphing calculator with mathemtical primitives and scientific colormaps.

open_in_new graphing.html
scatter_plot

Protein

Interactive protein (hemoglobin) structure visualization from the Protein Data Bank.

open_in_new protein.html