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Scene.traverseVisiblePointClouds

Summary

Scene.traverseVisiblePointClouds iterates only over point clouds marked visible. This is useful for per-frame operations that should affect active render content only.

Syntax

Scene.traverseVisiblePointClouds(callback: (pc: PointCloud) => void): void
scene.traverseVisiblePointClouds(callback);

Parameters

Name Type Required Description
callback (pc: PointCloud) => void Yes Function executed once per visible point cloud.

Returns

void - No return value.

Type Details

// No additional descriptor expansion is required for this signature.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const scene = wgpu.createScene();
const pc = wgpu.createPointCloud({ pointCount: 0, scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } });
pc.visible = true;
scene.add(pc);
scene.traverseVisiblePointClouds((cloud) => {
    cloud.basePointSize = 3.0;
});

See Also