Scene.traverseVisiblePointClouds¶
Summary¶
Scene.traverseVisiblePointClouds iterates only over point clouds marked visible. This is useful for per-frame operations that should affect active render content only.
Syntax¶
Scene.traverseVisiblePointClouds(callback: (pc: PointCloud) => void): void
scene.traverseVisiblePointClouds(callback);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
callback |
(pc: PointCloud) => void |
Yes | Function executed once per visible point cloud. |
Returns¶
void - No return value.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const pc = wgpu.createPointCloud({ pointCount: 0, scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } });
pc.visible = true;
scene.add(pc);
scene.traverseVisiblePointClouds((cloud) => {
cloud.basePointSize = 3.0;
});