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Scene.traverseVisibleGlyphFields

Summary

Scene.traverseVisibleGlyphFields iterates over glyph fields whose visible flag is true. This is the visible-only variant for frame-time updates and selective processing.

Syntax

Scene.traverseVisibleGlyphFields(callback: (g: GlyphField) => void): void
scene.traverseVisibleGlyphFields(callback);

Parameters

Name Type Required Description
callback (g: GlyphField) => void Yes Function executed once per visible glyph field.

Returns

void - No return value.

Type Details

// No additional descriptor expansion is required for this signature.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const scene = wgpu.createScene();
const glyphs = wgpu.createGlyphField({ instanceCount: 0, scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } });
glyphs.visible = true;
scene.add(glyphs);
scene.traverseVisibleGlyphFields((g) => {
    g.lit = true;
});

See Also