Scene.traversePointClouds¶
Summary¶
Scene.traversePointClouds iterates through every point cloud currently in the scene. Use this for synchronized point-cloud updates, style tuning, or metadata extraction.
Syntax¶
Scene.traversePointClouds(callback: (pc: PointCloud) => void): void
scene.traversePointClouds(callback);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
callback |
(pc: PointCloud) => void |
Yes | Function executed once per point cloud. |
Returns¶
void - No return value.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
scene.add(wgpu.createPointCloud({ pointCount: 0, scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } }));
scene.traversePointClouds((pc) => {
pc.opacity = 0.8;
});