Scene.traverseGlyphFields¶
Summary¶
Scene.traverseGlyphFields iterates over all glyph fields in the scene. Use this to apply common glyph configuration updates or collect aggregate glyph metadata.
Syntax¶
Scene.traverseGlyphFields(callback: (g: GlyphField) => void): void
scene.traverseGlyphFields(callback);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
callback |
(g: GlyphField) => void |
Yes | Function executed once per glyph field. |
Returns¶
void - No return value.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
scene.add(wgpu.createGlyphField({ instanceCount: 0, scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } }));
scene.traverseGlyphFields((g) => {
g.opacity = 0.9;
});