Scene.traverse¶
Summary¶
Scene.traverse iterates over every mesh in the scene and invokes a callback for each. Traversal order follows mesh insertion order. Use this for batch updates and mesh-side analysis operations.
Syntax¶
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
callback |
(mesh: Mesh) => void |
Yes | Function executed once per mesh in scene.meshes. |
Returns¶
void - No value is returned; callback side effects drive behavior.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
scene.add(wgpu.createMesh(wgpu.geometry.box(1, 1, 1), wgpu.material.unlit({ color: [1, 0.5, 0.2] })));
scene.add(wgpu.createMesh(wgpu.geometry.sphere(0.7, 20, 14), wgpu.material.unlit({ color: [0.2, 0.7, 1.0] })));
scene.traverse((mesh) => {
mesh.transform.translate(0, 0.05, 0);
});