Scene.lights¶
Summary¶
Scene.lights returns all light instances currently attached to the scene, including disabled lights. Use this collection for inspection, UI listing, or bulk parameter edits.
Syntax¶
Parameters¶
This property does not take parameters.
Returns¶
readonly Light[] - Ordered list of scene lights.
Type Details¶
LightType¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
scene.addLight(wgpu.createLight.ambient({ intensity: 0.2 }));
scene.addLight(wgpu.createLight.point({ position: [1, 2, 1], range: 10 }));
console.log(scene.lights.length, scene.lights.map(l => l.type));