Scene.findPointCloudByName¶
Summary¶
Scene.findPointCloudByName returns the first point cloud whose name exactly matches the input. It searches only point cloud objects. Use it for direct lookup when point cloud names are unique.
Syntax¶
Scene.findPointCloudByName(name: string): PointCloud | undefined
const cloud = scene.findPointCloudByName(name);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
name |
string |
Yes | Exact point cloud name to search for. |
Returns¶
PointCloud | undefined - First matching point cloud, or undefined if none match.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const cloud = wgpu.createPointCloud({ pointCount: 0, scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } });
cloud.name = "samples";
scene.add(cloud);
console.log(scene.findPointCloudByName("samples"));