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Scene.findGlyphFieldByName

Summary

Scene.findGlyphFieldByName returns the first glyph field whose name exactly matches the input string. It searches only glyph field objects. This is the single-match lookup variant for glyph data.

Syntax

Scene.findGlyphFieldByName(name: string): GlyphField | undefined
const glyphField = scene.findGlyphFieldByName(name);

Parameters

Name Type Required Description
name string Yes Exact glyph field name to search for.

Returns

GlyphField | undefined - First matching glyph field, or undefined if absent.

Type Details

// No additional descriptor expansion is required for this signature.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const scene = wgpu.createScene();
const glyphs = wgpu.createGlyphField({ instanceCount: 0, scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } });
glyphs.name = "vectors";
scene.add(glyphs);

console.log(scene.findGlyphFieldByName("vectors"));

See Also