Scene.findGlyphFieldByName¶
Summary¶
Scene.findGlyphFieldByName returns the first glyph field whose name exactly matches the input string. It searches only glyph field objects. This is the single-match lookup variant for glyph data.
Syntax¶
Scene.findGlyphFieldByName(name: string): GlyphField | undefined
const glyphField = scene.findGlyphFieldByName(name);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
name |
string |
Yes | Exact glyph field name to search for. |
Returns¶
GlyphField | undefined - First matching glyph field, or undefined if absent.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const glyphs = wgpu.createGlyphField({ instanceCount: 0, scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } });
glyphs.name = "vectors";
scene.add(glyphs);
console.log(scene.findGlyphFieldByName("vectors"));