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Scene.enabledLights

Summary

Scene.enabledLights returns only lights whose enabled flag is true. This filtered list matches what lighting extraction paths consider active before type-specific truncation. Use it for debugging why a light is not affecting rendering.

Syntax

Scene.enabledLights: Light[]
const active = scene.enabledLights;

Parameters

This property does not take parameters.

Returns

Light[] - Active lights currently enabled in the scene.

Type Details

// No additional descriptor expansion is required for this signature.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const scene = wgpu.createScene();
const key = wgpu.createLight.directional({ intensity: 1.0 });
const fill = wgpu.createLight.point({ intensity: 0.8, range: 12 });
fill.enabled = false;
scene.addLight(key).addLight(fill);
console.log(scene.enabledLights.map(l => l.type));

See Also