Scene.clearPointClouds¶
Summary¶
Scene.clearPointClouds removes only point cloud objects from the scene. Meshes, glyph fields, and lights remain unchanged. Use it when streaming or reloading point cloud data independently.
Syntax¶
Parameters¶
This method does not take parameters.
Returns¶
Scene - The same scene instance with pointClouds cleared.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const pc = wgpu.createPointCloud({ pointCount: 0, scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } });
scene.add(pc);
scene.clearPointClouds();
console.log(scene.pointClouds.length);