PointLight.position¶
Summary¶
PointLight.position gets or sets the world-space origin of a point light. Move this value to track instruments, cursors, or animated emitters in scientific scenes. Position changes take effect on the next render/update.
Syntax¶
Parameters¶
This property does not take call parameters; assign a position vector to set it.
Returns¶
[number, number, number] - Current world-space point light position.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const light = wgpu.createLight.point({ position: [0, 1, 0], range: 12 });
light.position = [1.5, 2.0, -0.5];
console.log(light.position);