PerspectiveCamera.far¶
Summary¶
PerspectiveCamera.far gets or sets the far clipping plane distance. Increasing far range enables distant content but can reduce depth resolution when near is very small. Tune near/far together for robust z-buffer behavior.
Syntax¶
Parameters¶
This property does not take call parameters; assign a numeric far distance to set it.
Returns¶
number - Current far clipping distance.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const camera = wgpu.createCamera.perspective({ aspect: canvas.clientWidth / canvas.clientHeight });
camera.near = 0.1;
camera.far = 5000;
console.log(camera.far);