OverlaySystem.setView¶
Summary¶
OverlaySystem.setView sets the active camera (required) and optional scene context used during layer updates. It invalidates camera-dependent overlay state immediately. Call this when switching cameras or scenes.
Syntax¶
OverlaySystem.setView(camera: Camera, scene?: Scene | null): OverlaySystem
const result = overlay.setView(camera, scene);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
camera |
Camera |
Yes | Active camera used for world-to-screen projection in overlays. |
scene |
Scene \| null |
No | Optional scene context for layers that consume scene bounds/data. |
Returns¶
OverlaySystem - The same overlay system instance after view reassignment.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const camera = wgpu.createCamera.perspective({ aspect: canvas.clientWidth / canvas.clientHeight });
const overlay = wgpu.createOverlay.system();
overlay.setView(camera, scene);