LegendLayer.update¶
Summary¶
LegendLayer.update repositions the legend, resolves source transform/colormap information, and redraws gradient/ticks when needed. It reacts to invalidation reasons such as scale, colormap, viewport, and layout changes. OverlaySystem calls this during update passes.
Syntax¶
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
ctx |
OverlayUpdateContext |
Yes | Overlay frame context with camera, scene, viewport, and reason set. |
Returns¶
void - No return value.
Type Details¶
OverlayUpdateContext¶
type OverlayUpdateContext = {
camera: Camera;
scene: Scene | null;
width: number;
height: number;
dpr: number;
nowMs: number;
reasons: ReadonlySet<OverlayInvalidationReason>;
root: HTMLDivElement;
};
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const overlay = wgpu.createOverlay.system({ autoUpdate: false });
const legend = wgpu.createOverlay.legend({
source: { scaleTransform: { mode: "linear", domainMin: 0, domainMax: 10 }, colormap: "inferno" }
});
overlay.addLayer(legend);
overlay.update({ force: true, reasons: ["manual", "scale"] });