LegendLayer.setSystem¶
Summary¶
LegendLayer.setSystem sets or clears the owning overlay system reference. OverlaySystem invokes this automatically to let the legend invalidate the system when source visuals change.
Syntax¶
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
system |
OverlaySystemLike \| null |
Yes | Owning overlay system or null when detached. |
Returns¶
void - No return value.
Type Details¶
OverlaySystemLike¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const overlay = wgpu.createOverlay.system();
const legend = wgpu.createOverlay.legend({
source: { scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 }, colormap: "viridis" }
});
overlay.addLayer(legend); // setSystem called internally