Camera.position¶
Summary¶
Camera.position returns the camera world position derived from its transform hierarchy. Read this property when implementing custom controls, overlays, or diagnostics that depend on eye position. Write position via camera.transform.setPosition(...).
Syntax¶
Parameters¶
This property does not take parameters.
Returns¶
number[] - Current camera world position in [x, y, z] form.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const camera = wgpu.createCamera.perspective({ aspect: canvas.clientWidth / canvas.clientHeight });
camera.transform.setPosition(1.5, 2.0, 3.5);
const position = camera.position;
console.log(position);