AxisTriadLayer.update¶
Summary¶
AxisTriadLayer.update repositions and redraws triad lines/labels for the current camera and viewport state. In screen-anchor mode it reflects camera orientation; in world-anchor mode it projects world axes from an anchor point. OverlaySystem calls this during update passes.
Syntax¶
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
ctx |
OverlayUpdateContext |
Yes | Per-frame overlay context containing camera, dimensions, and invalidation reasons. |
Returns¶
void - No return value.
Type Details¶
OverlayUpdateContext¶
type OverlayUpdateContext = {
camera: Camera;
scene: Scene | null;
width: number;
height: number;
dpr: number;
nowMs: number;
reasons: ReadonlySet<OverlayInvalidationReason>;
root: HTMLDivElement;
};
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const camera = wgpu.createCamera.perspective({ aspect: canvas.clientWidth / canvas.clientHeight });
const overlay = wgpu.createOverlay.system({ camera });
overlay.addLayer(wgpu.createOverlay.axisTriad({ sizePx: 60 }));
overlay.update({ force: true });