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WasmGPU.createScene

Summary

WasmGPU.createScene constructs a Scene container for world objects and lights. Use this as the root object you populate with meshes, point clouds, and glyph fields, then render with a camera. The optional background color controls the clear color used before drawing scene content.

Syntax

WasmGPU.createScene(background?: Color): Scene
const scene = wgpu.createScene(background);

Parameters

Name Type Required Description
background Color No Normalized RGB clear color applied when rendering this scene.

Returns

Scene - Scene instance with object/light collections and traversal/query helpers.

Type Details

Color

type Color = [number, number, number];

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const scene = wgpu.createScene([0.04, 0.05, 0.08]);
const camera = wgpu.createCamera.perspective({
    fov: 50,
    aspect: canvas.clientWidth / canvas.clientHeight,
    near: 0.1,
    far: 500
});
camera.transform.setPosition(0, 1.5, 4);
camera.lookAt(0, 0, 0);

wgpu.render(scene, camera);

See Also