WasmGPU.createOverlay.grid¶
Summary¶
WasmGPU.createOverlay.grid creates a GridLayer for projected planar references and labeled ticks. The layer can auto-fit scene bounds (scene-fit) or use fixed extents, making it useful for both dynamic and static analyses. Add the layer to an OverlaySystem to render it.
Syntax¶
WasmGPU.createOverlay.grid(descriptor?: GridLayerDescriptor): GridLayer
const layer = wgpu.createOverlay.grid(descriptor);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
descriptor |
GridLayerDescriptor |
No | Optional grid plane, extent, spacing, and style controls. |
Returns¶
GridLayer - Grid layer instance for overlay.addLayer(...).
Type Details¶
GridPlane¶
GridLayerDescriptor¶
type GridLayerDescriptor = {
id?: string;
plane?: GridPlane;
origin?: [number, number, number];
extentMode?: "scene-fit" | "fixed";
fixedUMin?: number;
fixedUMax?: number;
fixedVMin?: number;
fixedVMax?: number;
targetMinorSpacingPx?: number;
majorStepFactor?: number;
minLabelSpacingPx?: number;
maxLines?: number;
maxLabels?: number;
minorColor?: string;
majorColor?: string;
axisColor?: string;
labelColor?: string;
lineWidthMinorPx?: number;
lineWidthMajorPx?: number;
font?: string;
};
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const camera = wgpu.createCamera.perspective({ aspect: canvas.clientWidth / canvas.clientHeight });
const overlay = wgpu.createOverlay.system({ camera, scene });
const grid = wgpu.createOverlay.grid({
plane: "xy",
extentMode: "scene-fit",
targetMinorSpacingPx: 28,
majorStepFactor: 5
});
overlay.addLayer(grid);