WasmGPU.createLight.directional¶
Summary¶
WasmGPU.createLight.directional creates a DirectionalLight for distant, parallel light sources such as sun/sky approximations. Direction vectors are normalized internally when set to non-zero values. Use one or two directional lights for stable, low-noise shading in scientific scenes.
Syntax¶
WasmGPU.createLight.directional(options?: DirectionalLightOptions): DirectionalLight
const light = wgpu.createLight.directional(options);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
options |
DirectionalLightOptions |
No | Optional direction/color/intensity values for the light. |
Returns¶
DirectionalLight - Directional light object for scene lighting.
Type Details¶
Color¶
DirectionalLightOptions¶
type DirectionalLightOptions = {
direction?: [number, number, number];
color?: Color;
intensity?: number;
};
DirectionalLightOptions Fields¶
| Name | Type | Required | Description |
|---|---|---|---|
direction |
[number, number, number] |
No | World-space light direction; default [0, -1, 0] then normalized. |
color |
Color |
No | Normalized RGB light color; default [1, 1, 1]. |
intensity |
number |
No | Brightness multiplier; default 1. |
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const key = wgpu.createLight.directional({
direction: [0.4, -1, 0.2],
color: [1.0, 0.97, 0.92],
intensity: 1.4
});
scene.addLight(key);