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WasmGPU.createLight.directional

Summary

WasmGPU.createLight.directional creates a DirectionalLight for distant, parallel light sources such as sun/sky approximations. Direction vectors are normalized internally when set to non-zero values. Use one or two directional lights for stable, low-noise shading in scientific scenes.

Syntax

WasmGPU.createLight.directional(options?: DirectionalLightOptions): DirectionalLight
const light = wgpu.createLight.directional(options);

Parameters

Name Type Required Description
options DirectionalLightOptions No Optional direction/color/intensity values for the light.

Returns

DirectionalLight - Directional light object for scene lighting.

Type Details

Color

type Color = [number, number, number];

DirectionalLightOptions

type DirectionalLightOptions = {
    direction?: [number, number, number];
    color?: Color;
    intensity?: number;
};

DirectionalLightOptions Fields

Name Type Required Description
direction [number, number, number] No World-space light direction; default [0, -1, 0] then normalized.
color Color No Normalized RGB light color; default [1, 1, 1].
intensity number No Brightness multiplier; default 1.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const scene = wgpu.createScene();
const key = wgpu.createLight.directional({
    direction: [0.4, -1, 0.2],
    color: [1.0, 0.97, 0.92],
    intensity: 1.4
});
scene.addLight(key);

See Also