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WasmGPU.createCamera.perspective

Summary

WasmGPU.createCamera.perspective creates a PerspectiveCamera for standard 3D rendering with depth foreshortening. Set fov, near, and far explicitly for stable scientific views and predictable depth precision. Update aspect on resize to keep projection undistorted.

Syntax

WasmGPU.createCamera.perspective(options?: PerspectiveCameraOptions): PerspectiveCamera
const camera = wgpu.createCamera.perspective(options);

Parameters

Name Type Required Description
options PerspectiveCameraOptions No Optional projection parameters; missing fields use defaults.

Returns

PerspectiveCamera - Perspective camera instance with Camera base methods/properties.

Type Details

PerspectiveCameraOptions

type PerspectiveCameraOptions = {
    fov?: number;
    aspect?: number;
    near?: number;
    far?: number;
};

PerspectiveCameraOptions Fields

Name Type Required Description
fov number No Vertical field of view in degrees; default 60.
aspect number No Width/height aspect ratio; default 16 / 9.
near number No Near clipping plane distance; default 0.1.
far number No Far clipping plane distance; default 1000.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const camera = wgpu.createCamera.perspective({
    fov: 55,
    aspect: canvas.clientWidth / canvas.clientHeight,
    near: 0.05,
    far: 2000
});
camera.transform.setPosition(3, 2, 6);
camera.lookAt(0, 0, 0);

See Also