WasmGPU.createTransform().worldPosition¶
Summary¶
WasmGPU.createTransform().worldPosition returns the translation component extracted from the current world matrix. This gives the transform location in world coordinates after hierarchy composition. Use this for camera targeting, labels, overlays, and world-space measurements. The value updates automatically after local or parent changes.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
number[] - World-space position as [x, y, z].
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const base = wgpu.createTransform().setPosition(10, 0, 0);
const probe = wgpu.createTransform().setPosition(0, 2, 0).setParent(base);
console.log(probe.worldPosition);