WasmGPU.createTransform().scalePtr¶
Summary¶
WasmGPU.createTransform().scalePtr returns the WebAssembly memory pointer to this transform's local scale vector.
The pointer references three contiguous f32 values (sx, sy, sz).
Use this when you need direct WASM-level access for bulk updates or external compute interop.
Like other transform pointers, this is low-level API intended for advanced workflows.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
WasmPtr - Byte offset in WebAssembly memory for local scale components.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const t = wgpu.createTransform().setScale(2, 3, 4);
const scl = wgpu.interop.view(Float32Array, t.scalePtr, 3);
console.log(Array.from(scl));