WasmGPU.createTransform().rotateOnAxis¶
Summary¶
WasmGPU.createTransform().rotateOnAxis applies an incremental local rotation around an arbitrary axis.
It multiplies the current quaternion by an axis-angle quaternion and normalizes the result.
Use this for continuous spinning or controller-driven angular updates.
The axis is normalized internally and angle is in radians.
Syntax¶
WasmGPU.createTransform().rotateOnAxis(axis: number[], angle: number): this
const result = transform.rotateOnAxis(axis, angle);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
axis |
number[] |
Yes | Rotation axis as three components; normalization is handled internally. |
angle |
number |
Yes | Incremental rotation amount in radians. |
Returns¶
this - Returns the same transform after composing the rotation.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const rotor = wgpu.createTransform();
const axis = [0, 1, 0];
for (let i = 0; i < 3; i++) {
rotor.rotateOnAxis(axis, Math.PI / 12);
}
console.log(rotor.rotation);