WasmGPU.createTransform().index¶
Summary¶
WasmGPU.createTransform().index returns the transform's numeric slot index in the global transform store. This index is stable for the lifetime of the transform and is used internally for hierarchy and matrix updates. Use it as a lightweight identifier in editor tooling, debug views, or lookup tables. Do not assume indices are contiguous forever because disposed transforms can be recycled.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
number - Store slot index assigned to this transform instance.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const a = wgpu.createTransform();
const b = wgpu.createTransform();
console.log(a.index, b.index, a.index !== b.index);