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WasmGPU.render

Summary

WasmGPU.render submits one frame using the provided scene and camera. If the engine is not currently running a loop, the frame arena is reset before rendering. Use this for manual render control (single-frame rendering, external timing loops, or headless-style stepping).

Syntax

WasmGPU.render(scene: Scene, camera: Camera): void
wgpu.render(scene, camera);

Parameters

Name Type Required Description
scene Scene Yes Scene graph containing meshes, point clouds, glyph fields, and light nodes to draw.
camera Camera Yes Active camera supplying the view and projection transforms for this frame.

Returns

void - Encodes/submits render work for the current frame.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene([0.06, 0.07, 0.09]);
const camera = wgpu.createCamera.perspective({ fov: Math.PI / 3, aspect: canvas.width / Math.max(1, canvas.height), near: 0.1, far: 1000 });
camera.position[2] = 5;
wgpu.render(scene, camera);

See Also