WasmGPU.createTransform¶
Summary¶
WasmGPU.createTransform allocates a new transform node backed by the shared transform store. Each transform provides local TRS state, hierarchy links, and fast world-matrix propagation. Use this as the entry point for parenting, animation rigging, and custom object placement workflows. The returned object is lightweight and intended to be used per scene node.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
Transform - New transform instance with identity local transform and no parent.
Type Details¶
type Transform = {
readonly index: number;
parent: Transform | null;
children: readonly Transform[];
setPosition(x: number, y: number, z: number): Transform;
setRotation(x: number, y: number, z: number, w: number): Transform;
setScale(x: number, y: number, z: number): Transform;
};
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const root = wgpu.createTransform();
const child = wgpu.createTransform().setPosition(0, 1, 3);
root.addChild(child);
console.log(root.index, child.worldPosition);