WasmGPU.create¶
Summary¶
WasmGPU.create initializes WebGPU + WebAssembly and returns a ready engine instance bound to a canvas. Use this as the entry point for all rendering, compute, interaction, and interop workflows. The call is asynchronous because device/context initialization and WASM startup happen before the engine is returned.
Syntax¶
WasmGPU.create(canvas: HTMLCanvasElement, descriptor?: WasmGPUDescriptor): Promise<WasmGPU>
const wgpu = await WasmGPU.create(canvas, descriptor);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
canvas |
HTMLCanvasElement |
Yes | Canvas that receives GPU presentation and input events for engine subsystems. |
descriptor |
WasmGPUDescriptor |
No | Renderer initialization options such as antialiasing, power preference, and frustum-culling behavior. |
Returns¶
Promise<WasmGPU> - Resolves to an initialized WasmGPU engine instance.
Type Details¶
WasmGPUDescriptor¶
RendererDescriptor¶
type RendererDescriptor = {
antialias?: boolean;
powerPreference?: "high-performance" | "low-power";
canvasFormat?: GPUTextureFormat;
frustumCulling?: boolean;
frustumCullingStats?: boolean;
};
Example¶
const canvas = document.querySelector("canvas");
const descriptor = { antialias: true, powerPreference: "high-performance" };
const wgpu = await WasmGPU.create(canvas, descriptor);
console.log(wgpu.gpu.format);