UnlitMaterial.createBindGroupLayout¶
Summary¶
UnlitMaterial.createBindGroupLayout operates on a UnlitMaterial runtime object to update state, query data, or manage lifecycle.
Syntax¶
UnlitMaterial.createBindGroupLayout(device: GPUDevice): GPUBindGroupLayout
const result = material.createBindGroupLayout(device);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
device |
GPUDevice |
Yes | GPUDevice used to allocate pipelines, buffers, layouts, or textures. |
Returns¶
GPUBindGroupLayout - GPU bind-group layout describing required shader bindings for this object.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const material = wgpu.material.unlit({ color: [0.9, 0.6, 0.2], opacity: 1.0 });
const device = wgpu.gpu.device;
const result = material.createBindGroupLayout(device);
console.log(result);