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UnlitMaterial.baseColorTexture

Summary

UnlitMaterial.baseColorTexture reads the current baseColorTexture value from this UnlitMaterial instance. Use it to inspect runtime state without mutating resources.

Syntax

UnlitMaterial.baseColorTexture: Texture2D | null
const value = material.baseColorTexture;

Parameters

This API does not take parameters.

Returns

Texture2D | null - Current accessor value exposed by the runtime object.

Type Details

// No additional descriptor expansion is required for this signature.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const material = wgpu.material.unlit({ color: [0.9, 0.6, 0.2], opacity: 1.0 });
const value = material.baseColorTexture;
console.log(value);

See Also