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Texture2D.getSampler

Summary

Texture2D.getSampler returns the current sampler value derived from this Texture2D runtime state.

Syntax

Texture2D.getSampler(device: GPUDevice, fallback?: GPUSampler): GPUSampler
const result = texture.getSampler(device, fallback);

Parameters

Name Type Required Description
device GPUDevice Yes GPUDevice used to allocate pipelines, buffers, layouts, or textures.
fallback GPUSampler No Fallback sampler returned when preferred sampler creation fails.

Returns

GPUSampler - Result produced by this API call as GPUSampler.

Type Details

// No additional descriptor expansion is required for this signature.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const texture = wgpu.texture.create2D({ source: { kind: "url", url: "./albedo.png" }, mipmaps: true });
const device = wgpu.gpu.device;
const fallback = wgpu.gpu.device.createSampler();
const result = texture.getSampler(device, fallback);
console.log(result);

See Also