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Texture2D.ensureUploaded

Summary

Texture2D.ensureUploaded operates on a Texture2D runtime object to update state, query data, or manage lifecycle.

Syntax

Texture2D.ensureUploaded(device: GPUDevice, queue: GPUQueue, colorSpace: TextureColorSpace = "linear"): void
texture.ensureUploaded(device, queue, colorSpace);

Parameters

Name Type Required Description
device GPUDevice Yes GPUDevice used to allocate pipelines, buffers, layouts, or textures.
queue GPUQueue Yes GPUQueue used for data uploads and command submissions.
colorSpace TextureColorSpace = "linear" Yes Color-space mode used by this conversion or lookup.

Returns

void - No return value. The call applies side effects to runtime state and/or GPU resources.

Type Details

TextureColorSpace

type TextureColorSpace = "srgb" | "linear";

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const texture = wgpu.texture.create2D({ source: { kind: "url", url: "./albedo.png" }, mipmaps: true });
const device = wgpu.gpu.device;
const queue = wgpu.gpu.queue;
const colorSpace = "linear";
texture.ensureUploaded(device, queue, colorSpace);
console.log("updated");

See Also