StandardMaterial.getUniformData¶
Summary¶
StandardMaterial.getUniformData returns the current uniform data value derived from this StandardMaterial runtime state.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
Float32Array - Array-like result returned by this operation.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const material = wgpu.material.standard({ color: [0.8, 0.8, 0.9], roughness: 0.5, metallic: 0.2 });
const result = material.getUniformData();
console.log(result);
See Also¶
- StandardMaterial.alphaCutoff
- StandardMaterial.baseColorTexture
- StandardMaterial.color
- StandardMaterial.createBindGroupLayout
- StandardMaterial.emissive
- StandardMaterial.emissiveIntensity
- StandardMaterial.emissiveTexture
- StandardMaterial.getShaderCode
- StandardMaterial.getUniformBufferSize
- StandardMaterial.metallic
- StandardMaterial.metallicRoughnessTexture
- StandardMaterial.normalScale