StandardMaterial.getShaderCode¶
Summary¶
StandardMaterial.getShaderCode returns the current shader code value derived from this StandardMaterial runtime state.
Syntax¶
StandardMaterial.getShaderCode(opts: { instanced?: boolean; skinned?: boolean; skinned8?: boolean } = {}): string
const result = material.getShaderCode(opts);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
opts |
{ instanced?: boolean; skinned?: boolean; skinned8?: boolean } = {} |
Yes | Optional configuration object that customizes behavior for this call. |
Returns¶
string - String result produced by this operation.
Type Details¶
GetShaderCodeopts¶
GetShaderCodeopts Fields¶
| Name | Type | Required | Description |
|---|---|---|---|
instanced |
boolean |
No | Boolean flag that toggles instanced behavior. |
skinned |
boolean |
No | Boolean flag that toggles skinned behavior. |
skinned8 |
boolean |
No | Boolean flag that toggles skinned8 behavior. |
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const material = wgpu.material.standard({ color: [0.8, 0.8, 0.9], roughness: 0.5, metallic: 0.2 });
const opts = { instanced: true, skinned: false, skinned8: false };
const result = material.getShaderCode(opts);
console.log(result);
See Also¶
- StandardMaterial.alphaCutoff
- StandardMaterial.baseColorTexture
- StandardMaterial.color
- StandardMaterial.createBindGroupLayout
- StandardMaterial.emissive
- StandardMaterial.emissiveIntensity
- StandardMaterial.emissiveTexture
- StandardMaterial.getUniformBufferSize
- StandardMaterial.getUniformData
- StandardMaterial.metallic
- StandardMaterial.metallicRoughnessTexture
- StandardMaterial.normalScale