StandardMaterial.emissive¶
Summary¶
StandardMaterial.emissive reads the current emissive value from this StandardMaterial instance. Use it to inspect runtime state without mutating resources.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
Color - Current accessor value exposed by the runtime object.
Type Details¶
Color¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const material = wgpu.material.standard({ color: [0.8, 0.8, 0.9], roughness: 0.5, metallic: 0.2 });
const value = material.emissive;
console.log(value);
See Also¶
- StandardMaterial.alphaCutoff
- StandardMaterial.baseColorTexture
- StandardMaterial.color
- StandardMaterial.createBindGroupLayout
- StandardMaterial.emissiveIntensity
- StandardMaterial.emissiveTexture
- StandardMaterial.getShaderCode
- StandardMaterial.getUniformBufferSize
- StandardMaterial.getUniformData
- StandardMaterial.metallic
- StandardMaterial.metallicRoughnessTexture
- StandardMaterial.normalScale