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StandardMaterial.createBindGroupLayout

Summary

StandardMaterial.createBindGroupLayout operates on a StandardMaterial runtime object to update state, query data, or manage lifecycle.

Syntax

StandardMaterial.createBindGroupLayout(device: GPUDevice): GPUBindGroupLayout
const result = material.createBindGroupLayout(device);

Parameters

Name Type Required Description
device GPUDevice Yes GPUDevice used to allocate pipelines, buffers, layouts, or textures.

Returns

GPUBindGroupLayout - GPU bind-group layout describing required shader bindings for this object.

Type Details

// No additional descriptor expansion is required for this signature.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const material = wgpu.material.standard({ color: [0.8, 0.8, 0.9], roughness: 0.5, metallic: 0.2 });
const device = wgpu.gpu.device;
const result = material.createBindGroupLayout(device);
console.log(result);

See Also