PointCloud.setPointsBuffer¶
Summary¶
PointCloud.setPointsBuffer updates points buffer state on this PointCloud and marks dependent GPU data for refresh.
Syntax¶
PointCloud.setPointsBuffer(buffer: GPUBuffer, pointCount: number): void
pointCloud.setPointsBuffer(buffer, pointCount);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
buffer |
GPUBuffer |
Yes | GPUBuffer handle used as an external data source. |
pointCount |
number |
Yes | Number of points represented by the supplied data source. |
Returns¶
void - No return value. The call applies side effects to runtime state and/or GPU resources.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const pointCloud = wgpu.createPointCloud({ data: new Float32Array([0, 0, 0, 0.1, 1, 0, 0, 0.8]), scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } });
const buffer = wgpu.gpu.device.createBuffer({ size: 64, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST });
const pointCount = 2;
pointCloud.setPointsBuffer(buffer, pointCount);
console.log("updated");
See Also¶
- PointCloud.applyScaleStats
- PointCloud.basePointSize
- PointCloud.colormap
- PointCloud.colormapStops
- PointCloud.computeBoundsFromCPUData
- PointCloud.destroy
- PointCloud.dirtyUniforms
- PointCloud.dropCPUData
- PointCloud.getBounds
- PointCloud.getColormapForBinding
- PointCloud.getColormapKey
- PointCloud.getLocalBounds