PointCloud.setData¶
Summary¶
PointCloud.setData updates data state on this PointCloud and marks dependent GPU data for refresh.
Syntax¶
PointCloud.setData(data: Float32Array, opts?: { keepCPUData?: boolean }): void
pointCloud.setData(data, opts);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
data |
Float32Array |
Yes | Packed numeric data consumed by this API. |
opts |
{ keepCPUData?: boolean } |
No | Optional configuration object that customizes behavior for this call. |
Returns¶
void - No return value. The call applies side effects to runtime state and/or GPU resources.
Type Details¶
SetDataopts¶
SetDataopts Fields¶
| Name | Type | Required | Description |
|---|---|---|---|
keepCPUData |
boolean |
No | When true, CPU arrays are retained after upload. |
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const pointCloud = wgpu.createPointCloud({ data: new Float32Array([0, 0, 0, 0.1, 1, 0, 0, 0.8]), scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } });
const data = new Float32Array([0, 0, 0, 0.1, 1, 0, 0, 0.8]);
const opts = { keepCPUData: true };
pointCloud.setData(data, opts);
console.log("updated");
See Also¶
- PointCloud.applyScaleStats
- PointCloud.basePointSize
- PointCloud.colormap
- PointCloud.colormapStops
- PointCloud.computeBoundsFromCPUData
- PointCloud.destroy
- PointCloud.dirtyUniforms
- PointCloud.dropCPUData
- PointCloud.getBounds
- PointCloud.getColormapForBinding
- PointCloud.getColormapKey
- PointCloud.getLocalBounds