Mesh.worldMatrix¶
Summary¶
Mesh.worldMatrix reads the current worldMatrix value from this Mesh instance. Use it to inspect runtime state without mutating resources.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
number[] - Current accessor value exposed by the runtime object.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const geometry = wgpu.geometry.box(1, 1, 1);
const material = wgpu.material.unlit({ color: [0.9, 0.6, 0.2], opacity: 1.0 });
const mesh = wgpu.createMesh(geometry, material);
const value = mesh.worldMatrix;
console.log(value);