Mesh.getWorldBounds¶
Summary¶
Mesh.getWorldBounds returns the current world bounds value derived from this Mesh runtime state.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
Bounds3 - Bounds structure containing axis-aligned box and bounding-sphere data.
Type Details¶
Bounds3¶
type Bounds3 = {
boxMin: Vec3;
boxMax: Vec3;
sphereCenter: Vec3;
sphereRadius: number;
empty: boolean;
partial: boolean;
};
Bounds3 Fields¶
| Name | Type | Required | Description |
|---|---|---|---|
boxMin |
Vec3 |
Yes | Minimum corner of the axis-aligned bounding box. |
boxMax |
Vec3 |
Yes | Maximum corner of the axis-aligned bounding box. |
sphereCenter |
Vec3 |
Yes | Center of the associated bounding sphere. |
sphereRadius |
number |
Yes | Numeric input controlling sphereRadius for this operation. |
empty |
boolean |
Yes | Boolean flag that toggles empty behavior. |
partial |
boolean |
Yes | Boolean flag that toggles partial behavior. |
Vec3¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const geometry = wgpu.geometry.box(1, 1, 1);
const material = wgpu.material.unlit({ color: [0.9, 0.6, 0.2], opacity: 1.0 });
const mesh = wgpu.createMesh(geometry, material);
const result = mesh.getWorldBounds();
console.log(result);