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GlyphField.setBuffers

Summary

GlyphField.setBuffers updates buffers state on this GlyphField and marks dependent GPU data for refresh.

Syntax

GlyphField.setBuffers(positions: GPUBuffer, rotations: GPUBuffer, scales: GPUBuffer, attributes: GPUBuffer | null, instanceCount: number): void
glyphField.setBuffers(positions, rotations, scales, attributes, instanceCount);

Parameters

Name Type Required Description
positions GPUBuffer Yes Packed per-instance positions.
rotations GPUBuffer Yes Packed per-instance quaternion rotations.
scales GPUBuffer Yes Packed per-instance scales.
attributes GPUBuffer \| null Yes Packed per-instance attribute values.
instanceCount number Yes Number of instances represented by supplied data inputs.

Returns

void - No return value. The call applies side effects to runtime state and/or GPU resources.

Type Details

// No additional descriptor expansion is required for this signature.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const glyphField = wgpu.createGlyphField({ instanceCount: 1, positions: new Float32Array([0, 0, 0, 0]), rotations: new Float32Array([0, 0, 0, 1]), scales: new Float32Array([1, 1, 1, 0]), attributes: new Float32Array([0.5, 0, 0, 0]), scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } });
const positions = new Float32Array([0, 0, 0, 0]);
const rotations = new Float32Array([0, 0, 0, 1]);
const scales = new Float32Array([1, 1, 1, 0]);
const attributes = new Float32Array([0.5, 0, 0, 0]);
const instanceCount = 1;
glyphField.setBuffers(positions, rotations, scales, attributes, instanceCount);
console.log("updated");

See Also