DataMaterial.upload¶
Summary¶
DataMaterial.upload uploads pending CPU/wasm data into GPU buffers so this DataMaterial is render-ready.
Syntax¶
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
device |
GPUDevice |
Yes | GPUDevice used to allocate pipelines, buffers, layouts, or textures. |
queue |
GPUQueue |
Yes | GPUQueue used for data uploads and command submissions. |
Returns¶
void - No return value. The call applies side effects to runtime state and/or GPU resources.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const material = wgpu.material.data({ data: new Float32Array([0.2, 0.4, 0.7, 1.0]), scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 }, colormap: "viridis" });
const device = wgpu.gpu.device;
const queue = wgpu.gpu.queue;
material.upload(device, queue);
console.log("updated");
See Also¶
- DataMaterial.colormap
- DataMaterial.createBindGroupLayout
- DataMaterial.destroy
- DataMaterial.dropCPUData
- DataMaterial.getColormapForBinding
- DataMaterial.getColormapKey
- DataMaterial.getScaleSourceDescriptor
- DataMaterial.getShaderCode
- DataMaterial.getUniformBufferSize
- DataMaterial.getUniformData
- DataMaterial.onVisualChange
- DataMaterial.opacity