DataMaterial.setDataBuffer¶
Summary¶
DataMaterial.setDataBuffer updates data buffer state on this DataMaterial and marks dependent GPU data for refresh.
Syntax¶
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
buffer |
GPUBuffer |
Yes | GPUBuffer handle used as an external data source. |
Returns¶
void - No return value. The call applies side effects to runtime state and/or GPU resources.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const material = wgpu.material.data({ data: new Float32Array([0.2, 0.4, 0.7, 1.0]), scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 }, colormap: "viridis" });
const buffer = wgpu.gpu.device.createBuffer({ size: 64, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST });
material.setDataBuffer(buffer);
console.log("updated");
See Also¶
- DataMaterial.colormap
- DataMaterial.createBindGroupLayout
- DataMaterial.destroy
- DataMaterial.dropCPUData
- DataMaterial.getColormapForBinding
- DataMaterial.getColormapKey
- DataMaterial.getScaleSourceDescriptor
- DataMaterial.getShaderCode
- DataMaterial.getUniformBufferSize
- DataMaterial.getUniformData
- DataMaterial.onVisualChange
- DataMaterial.opacity