DataMaterial.scaleTransform¶
Summary¶
DataMaterial.scaleTransform reads the current scaleTransform value from this DataMaterial instance. Use it to inspect runtime state without mutating resources.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
ScaleTransform - Normalized scale-transform snapshot currently active on this object.
Type Details¶
ScaleTransform¶
type ScaleTransform = {
mode: ScaleMode;
clampMode: ScaleClampMode;
valueMode: ScaleValueMode;
componentCount: number;
componentIndex: number;
stride: number;
offset: number;
domainMin: number;
domainMax: number;
clampMin: number;
clampMax: number;
percentileLow: number;
percentileHigh: number;
logBase: number;
symlogLinThresh: number;
gamma: number;
invert: boolean;
};
ScaleTransform Fields¶
| Name | Type | Required | Description |
|---|---|---|---|
mode |
ScaleMode |
Yes | Mode selector controlling behavior for this operation or descriptor. |
clampMode |
ScaleClampMode |
Yes | Clamping mode used by scale transforms. |
valueMode |
ScaleValueMode |
Yes | Value extraction mode used when mapping source data into scale inputs. |
componentCount |
number |
Yes | Numeric input controlling componentCount for this operation. |
componentIndex |
number |
Yes | Numeric input controlling componentIndex for this operation. |
stride |
number |
Yes | Numeric input controlling stride for this operation. |
offset |
number |
Yes | Numeric input controlling offset for this operation. |
domainMin |
number |
Yes | Numeric input controlling domainMin for this operation. |
domainMax |
number |
Yes | Numeric input controlling domainMax for this operation. |
clampMin |
number |
Yes | Numeric input controlling clampMin for this operation. |
clampMax |
number |
Yes | Numeric input controlling clampMax for this operation. |
percentileLow |
number |
Yes | Numeric input controlling percentileLow for this operation. |
ScaleMode¶
ScaleClampMode¶
ScaleValueMode¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const material = wgpu.material.data({ data: new Float32Array([0.2, 0.4, 0.7, 1.0]), scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 }, colormap: "viridis" });
const value = material.scaleTransform;
console.log(value);
See Also¶
- DataMaterial.colormap
- DataMaterial.createBindGroupLayout
- DataMaterial.destroy
- DataMaterial.dropCPUData
- DataMaterial.getColormapForBinding
- DataMaterial.getColormapKey
- DataMaterial.getScaleSourceDescriptor
- DataMaterial.getShaderCode
- DataMaterial.getUniformBufferSize
- DataMaterial.getUniformData
- DataMaterial.onVisualChange
- DataMaterial.opacity