DataMaterial.getShaderCode¶
Summary¶
DataMaterial.getShaderCode returns the current shader code value derived from this DataMaterial runtime state.
Syntax¶
DataMaterial.getShaderCode(_opts: { instanced?: boolean; skinned?: boolean; skinned8?: boolean } = {}): string
const result = material.getShaderCode(_opts);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
_opts |
{ instanced?: boolean; skinned?: boolean; skinned8?: boolean } = {} |
Yes | Internal options object forwarded by this method. |
Returns¶
string - String result produced by this operation.
Type Details¶
GetShaderCode_opts¶
GetShaderCode_opts Fields¶
| Name | Type | Required | Description |
|---|---|---|---|
instanced |
boolean |
No | Boolean flag that toggles instanced behavior. |
skinned |
boolean |
No | Boolean flag that toggles skinned behavior. |
skinned8 |
boolean |
No | Boolean flag that toggles skinned8 behavior. |
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const material = wgpu.material.data({ data: new Float32Array([0.2, 0.4, 0.7, 1.0]), scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 }, colormap: "viridis" });
const _opts = {};
const result = material.getShaderCode(_opts);
console.log(result);
See Also¶
- DataMaterial.colormap
- DataMaterial.createBindGroupLayout
- DataMaterial.destroy
- DataMaterial.dropCPUData
- DataMaterial.getColormapForBinding
- DataMaterial.getColormapKey
- DataMaterial.getScaleSourceDescriptor
- DataMaterial.getUniformBufferSize
- DataMaterial.getUniformData
- DataMaterial.onVisualChange
- DataMaterial.opacity
- DataMaterial.scaleTransform