DataMaterial.getScaleSourceDescriptor¶
Summary¶
DataMaterial.getScaleSourceDescriptor returns the current scale source descriptor value derived from this DataMaterial runtime state.
Syntax¶
DataMaterial.getScaleSourceDescriptor(revision: number = this._scaleRevision): ScaleSourceDescriptor | null
const result = material.getScaleSourceDescriptor(revision);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
revision |
number = this._scaleRevision |
Yes | Optional revision token for cache/scaling synchronization. |
Returns¶
ScaleSourceDescriptor | null - Scale-source descriptor for compute/stat workflows, or null when unavailable.
Type Details¶
ScaleSourceDescriptor¶
type ScaleSourceDescriptor = {
buffer: ScaleBufferSource;
count: number;
componentCount?: number;
componentIndex?: number;
valueMode?: ScaleValueMode;
stride?: number;
offset?: number;
revision?: number;
};
ScaleSourceDescriptor Fields¶
| Name | Type | Required | Description |
|---|---|---|---|
buffer |
ScaleBufferSource |
Yes | GPUBuffer handle used as an external data source. |
count |
number |
Yes | Numeric input controlling count for this operation. |
componentCount |
number |
No | Numeric input controlling componentCount for this operation. |
componentIndex |
number |
No | Numeric input controlling componentIndex for this operation. |
valueMode |
ScaleValueMode |
No | Value extraction mode used when mapping source data into scale inputs. |
stride |
number |
No | Numeric input controlling stride for this operation. |
offset |
number |
No | Numeric input controlling offset for this operation. |
revision |
number |
No | Optional revision token for cache/scaling synchronization. |
ScaleBufferSource¶
ScaleValueMode¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const material = wgpu.material.data({ data: new Float32Array([0.2, 0.4, 0.7, 1.0]), scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 }, colormap: "viridis" });
const revision = 0;
const result = material.getScaleSourceDescriptor(revision);
console.log(result);
See Also¶
- DataMaterial.colormap
- DataMaterial.createBindGroupLayout
- DataMaterial.destroy
- DataMaterial.dropCPUData
- DataMaterial.getColormapForBinding
- DataMaterial.getColormapKey
- DataMaterial.getShaderCode
- DataMaterial.getUniformBufferSize
- DataMaterial.getUniformData
- DataMaterial.onVisualChange
- DataMaterial.opacity
- DataMaterial.scaleTransform